![]() So there are a few ways to create grass in your animated scene! Abraham finalizes the tutorial by showing how to render the grass patches using Redshift as the renderer. You can also let you control placement of where you want your instanced items by simply painting them. The toolkit comes with a World Node that is great for populating landscapes with rocks, and flora. Adding a Signal node is an easy way to animate the grass in the scene. Previous versions of MtoA did not support color management of input. The Display View Transform defined in Maya Preferences (Windows->Settings / Preferences-> Preferences) is now applied to all display devices (Arnold RenderView, Maya Render Viewer, Material Viewer, VP2). Mast shows how you can create the original grass geometry, and then use them in a network to easily distribute them on a ground plane. Maya’s Color Management is now fully supported with Arnold in Maya 2017. This technique can be used to create grass, rocks, trees, plants, etc on any surface, even a deforming surface An example of this would be to harness the power of MASH to create and place grass in your scene. ![]() That means that it can be used for a variety of tests from modeling, to set dressing, to animation. ![]() MASH can be used in many more cases than just motion graphics. MASH is Autodesk Maya’s Motion Graphics Toolkit, letting you create procedural animation by stringing nodes together. Watch this 10 minute tutorial from Abraham Mast, that shows how you can create grass in Maya using MASH.
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